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Caster Training Area Guide

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(This is outdated. Construstion of a more up-to-date guide is done here: New Training Stuff.)

This guide is intended to help level up a caster class, however it also works well for most other Classes. The efficiency of levelling up is in general measured in experience gained per attacks needed. Due to the current healing and AoE mechanics, arena dungeons make relatively bad training spots and shamans, as the only effective AoE damage casters, level up much faster than other classes from lvl17 on.


A general strategy to level up a new class on the same account is to go into a rather hard battle, leave the weakest monster with as little hitpoints as possible alive, leave, switch class, reenter the battle and finish it. The full battle experience will go to the character who dealt the last blow. A popular spot for this method is the second Bellroot lighthouse's Barrier Golem battle.

Below 110 damage - White Wolves: 2 FightsEdit

Location: Coldwoods B6, West x2 from Shikaakwa

Battles Edit

First

2 White Wolves, Reward: 36 Exp, 70 Silver

Second

4 White Wolves, Reward: 72 Exp, 140Silver

Stats Edit

White Wolf: Health Points: 55, Attack: 12, Defense: 10, Resistance: 3, Skill: 8, Speed: 14, Luck: 7.

Rewards Edit

210 Silver
108 exp

Efficiency Edit

2 turns: 54.00 exp, 105 Silver per turn
6 turns: 18.00 exp, 35 Silver per turn
12 turns: 9.00 exp, 17.5 Silver per turn

110-125 Damage - Claykids: 2 FightsEdit

Location: Summerville C4, Bald Green Magician Outside: West x1 South x3 'West x1' from Shikaakwa.

Battles Edit

First

(this room is better for leveling up than the second one):
5 Claykids (110 HP version), Reward: 175 Exp (35 per Claykid), 100 Silver (20 per Claykid)
The Shaman's AoE spell "Nature's Judgement]" inflicts 53-57 damage. Therefore this dungeon teems with level 20+ shamans and shaman / snow bandit characters. Both Bellroot Lighthouses might be less crowded.

Second

4 Claykids (125 HP version), Reward: 140 Exp (35 per Claykid), 16 Silver (4 per Claykid)  

Stats Edit

First Battle

Claykids Hit Points: 110; Attack: 25; Defense: 8; Resistance: 2; Skill: 12; Speed: 18; Luck: 2.

Second Battle

Claykids Hit Points: 125; Attack: 27; Defense: 5; Resistance: 1; Skill: 12; Speed: 12; Luck: 12.

Rewards Edit

Total: 315 exp, 116 Silver

Efficiency Edit

9 turns: 35 exp, 12.9 Silver a turn
5 turns: 63 exp, 23.2 Silver a turn
4 turns: 78.75 exp, 29 Silver a turn

200+ Damage - "Meet the Ponies": 2 Fights Edit

Location: Bleakwoods F2.

You need to complete a chain of quests to be able to get into the Bleakwoods. From the entrance of Bleakwoods, you move 3 screens West and then, 2 screens North, Bleakwoods F2 on the map. To access Bleakwoods from Coldwoods, simply go north from the Coldwoods entrance.

Notes Edit

At level 31and 38, your damage will get boosted by a significant amount, allowing you to hit more damage. This damage spike will be helpful in determining when you can hunt here. The Spiders can critically hit you for about 400 damage, so be careful here. If your self-healing heals less than 600 HPs, forget healing in battle altogether. Assuming that you take every mob down with 2 consecutive attacks / spells, and with the average character speed in mind, the mobs will take about 10-12 shots at you. Thornhoofs make 5-6 attacks for 100-120 (crit <250) damage; Spiders make another 5-6 attacks for 200-220 (crit <450) damage. That makes from 1k to 2k damage, worst case (over 6 crits) amounts to about 2.7k damage. This can kill level 40+ characters on occasion. You might sometimes encounter level 50+ characters (400+ single hit damage) and level 57+ shamans here. Those shamans win both fights casting "Nature's Judgement 2" (about 670 damage per enemy) once. Just change server. A level 36 clairvoyant can handle these battles( Actually, depending on the weapon, it's sooner, wiseguy.), even though her damage will only be about 150( depends on weapon) per turn. Get the Thornhoofs first (9 attacks),(depends ) heal up before killing the last one. Then use Pyrokinesis III twice to take out the first spider fast. Depending on the turns spent healing, both experience and Silver gain speed are above or below those at Claykids' dungeon.


Shaman Specific Information Edit

If you are fortunate enough to get help acquiring the Kolenyas War Staff as a Shaman this is possible at level 31 (maybe sooner, 26 when you get Medicine Song II?). 

My stats at 31 were as follows: 
HP: 1828 
SP: 260 
ATT: 9 
MAG: 23 + 30 
SKL: 34 + 5 
SPD: 18 + 13 
LCK: 13 
DEF: 7 + 5 
RES: 30 + 5

Medicine Song II should be healing for 7xx which is more than enough to keep you alive even though you'll only be hitting 13x with the staff (3-4 hits per target).  Using Nature's Judgement on the spiders seems to be a good strategy as it will get each target down to 3 hits each.


Note: These are all simply observed hits, ranges make extend beyond those shown

Shadow Spider Hits (using Kolenyas War Staff) 15 RES

Level 31: 13x
Level 36: 158 - 162
Level 37: 160 - 167
Level 38: 219 - 230
Level 39: 222 - 236
Level 40: 229 - 242
Level 41: 237 - 252
Level 42: 243 - 259
Level 43: 252 - 264
 
Shadow Thornhoof Hits (using Kolenyas War Staff) 6 RES

Level 31: Not recorded
Level 36: 166 - 173
Level 37: 172 - 182
Level 38: 234 - 243
Level 39: 240 - 259
Level 40: 245 - 261
Level 41: 255 - 271
Level 42: 260 - 277
Level 43: 272 - 287

Note: There is an very noticeable jump in damage output from 37 to 38. For those interested here is the stat comparisons

Level 37   Level 38   Difference
HP  2174       2231       57
SP  299        306        7
ATT 10         10
MAG 28         28
SKL 39         40         1
SPD 19         20         1
LCK 14         14
DEF 10         10
RES 34         35         1

Battles Edit

First

3 Shadow Thornhoof, Reward: 300 Exp, 135 Silver

Second

3 Shadow Spiders, Reward: 375 Exp, 60 Silver

Stats Edit

Shadow Thornhoof Health Points: 400, Magic: 38, Defense: 13, Resistance: 6, Skill: 35, Speed: 8, Luck: 13
Shadow Spider Health Points: 400, Attack: 39, Defense: 15, Resistance: 15, Skill: 32, Speed: 12, Luck: 12

Rewards Edit

Total: 675 exp, 195 Silver

Efficiency Edit

2 turns: 337.50 exp, 97.5 Silver a turn
10 turns: 67.5 exp, 19.5 Silver a turn
12 turns: 56.25 exp, 16.25 Silver a turn
13 turns: 51.92 exp, 15 Silver a turn (If you need to heal once)

250+ Damage - "Embrace the Spiders": 2 FightsEdit

Location: Bleakwoods F1

You need to complete a chain of quests to be able to get into the Bleakwoods. From the entrance of Bleakwoods, you move 3 screens West and then, 3 screens North, Bleakwoods F1 on the map. To access Bleakwoods from Coldwoods, simply go north from the Coldwoods entrance.

Notes Edit

Take out the weakest mob first to make life easier. This battle offers slightly faster levelling than the "Ponies" and is a little less dangerous in exchange for less Silver. All attacks are melee, so advantage for melee classes.

Battles Edit

First (right)

2 Shadow Spiders, 1 Phantom Hungerer, Reward: 270 Exp, 69 Silver

Second (left top)

2 Shadow Spiders, 1 Phantom Bloodhoof, Reward: 310 Exp, 66 Silver

Stats Edit

Phantom Hungerer Health Points: 105, Attack: 16, Defense: 6, Resistance: 2, Skill: 8, Speed: 9, Luck: 9
Phantom Bloodhoof Health Points: 250, Attack: 18, Defense: 5, Resistance: 1, Skill: 6, Speed: 8, Luck: 18
Shadow Spider Health Points: 400, Attack: 39, Defense: 15, Resistance: 15, Skill: 32, Speed: 12, Luck: 12

Rewards Edit

Total: 580 exp, 135 Silver

Efficiency Edit

11 turns: 52.73 exp, 12.27 Silver a turn (If you need to heal once)
10 turns: 58 exp, 13.5 Silver a turn
9 turns: 64.44 exp, 15 Silver a turn
6 turns: 96.66 exp, 22.5 silver a turn

350+ Damage - "Haggarth the Swordsmith": 3 Fights Edit

Location: Bleakwoods D3.

  • Note:  Your character will need a strong healing ability.
  • Note: This is not recommended for casters, as the monsters here have high RES.

After your damage beats 350, you can take down the Grimalkins, Bleaklights, and Horned with 1 attack.  In the right portal, there are three 1300hp Hungerers.  A good strategy is to hit these first.  If you suffer too much damage, escape and go to another where you will sustain less damage.  Use this area to heal.  Kill the monsters and return to the Hungerers

I did this with level 46 Harvest Soldier.

Hint: In terms of exp/time, it is better if you only clear the left and top portal (ignore the one with the Hungerers inside it). It is also advisable that you eliminate the Grimalkins first as they hit higher than the Horned and Bleaklights. What about HP and SP recharge? you should level up before you even need it :)


Battles Edit

First

1 Grimalkin(240) and 2 Horned(325hp), Reward: 174 silver; 345xp

Second

2 Enchanted Bleaklight(290hp) and 1 Grimalkin(350), Reward: 110 silver; 385xp

Third

3 Shadow Hungerers(1380hp), Reward: 87 silver; 270xp

Stats Edit

Rewards Edit

Total: 1,000 exp; 371 silver
3 turns: 333.33exp, 123.66 silver per turn
4 turns: 250.00 exp, 92.75 silver per turn
11 turns: 90.90 exp, 33.72 silver per turn
15 turns: 66.66 exp, 24.73 silver per turn

Efficiency Edit

'

400+ Damage - "Ponies" revisited: 2 FightsEdit

Location: Bleakwoods F2.

*Note you can do this once you can hit 200 damage +*

After your damage beats 400, you can take down the Thornhoofs and Spiders with 1 attack, and with the average character speed in mind, the mobs will take about 5-6 shots at you. With the average HPs of lvl 50-something character in mind, this dungeon becomes a fast and boring affair.

Battles Edit

First

3 Shadow Thornhoofs, Reward: 300 Exp, 135 Silver

Second

3 Shadow Spiders, Reward: 375 Exp, 60 Silver

Stats Edit

Shadow Thornhoof Health Points: 400, Magic: 38, Defense: 15, Resistance: 15, Skill: 32, Speed: 12, Luck: 12
Shadow Spider Health Points: 400, Attack: 39, Defense: 13, Resistance: 6, Skill: 35, Speed: 8, Luck: 13

Rewards Edit

Total: 675 exp, 195 Silver

Efficiency Edit

6 turns: 112.5 exp, 32.5 Silver a turn



650+ Damage  "Meet the Hungerers" : 2 Fights Edit

Location: Bleakwoods.

You can start training in this infamous spot (many say that this place gives way more exp than it should as it can be used from pretty much Lvl 50 - 110) after your damage beats 650 (although you can still do it with 400+ damage, it'll just take longer. Basically, you need at least a Sirius Battle Axe to do this one), you can take down Bloodhoofs (75 exp) with 1 attack and Hungerers (275 exp) with 2. While the Hungerers will deal about 1.5-2k damage altogether, this can be endured or healed at levels 50+. The dungeon is at Bleakwoods D4, "Tsula's Path" quest location. As all attacks come in melee here, melee classes are at advantage. Mage classes might experiment around with the Cardinal Staff. The dungeon is more challenging than the infamous "Ponies", but offers faster levelling. Make sure you can almost if not always do 650 damage to 28 defence.

Battles Edit

First (middle down)

3 Hungerers,1 Horned, Reward: 950 Exp, 162 Silver
( 275 Exp per Hungerer)
**This battle is more efficient than battle 2, so it should be done repeatedly until you need to refill HP and SP. When your damage dealt to a hungerer reaches ~4000+, advance to Underworld to grind giant mushrooms.

Second (left)

2 Bloodhoofs, 1 Hungerer,1 Horned, Reward: 550 Exp, 124 Silver

Stats Edit

Hungerer Health Points: 1300, Attack: 42, Defense: 28, Resistance: 6, Skill: 33, Speed: 23, Luck: 19
Bloodhoof Health Points: 400, Attack: 38, Defense: 20, Resistance: 6, Skill: 41, Speed: 18, Luck: 8

Rewards Edit

Total: 1500 exp, 286 Silver

Efficiency Edit

8 turns: 187.5 exp, 35.75 Silver a turn (all 1 hit kills)
10 turns: 150 exp, 28.6 Silver a turn (650+ on all hits, two 1 hit kills from crits)
11 turns: 136.4 exp, 26 Silver a turn (650+ on all hits, one 1 hit kill from crit)
12 turns: 125 exp, 23.8 Silver a turn (650+ on all hits)
13 turns: 115.4 exp, 22 Silver a turn (1 heal or a 3 hit kill from bad luck)

Duo Grinding Edit

Total: 1194 exp, 143 Silver per player


4 turns: 298.5 exp, 35.75 Silver per player per turn (all 1 hit kills for both players) (turn count based on player taking most turns)
5 turns: 238.8 exp, 28.6 Silver per player per turn (1 player 650+, 1 player 1300+)
6 turns: 199 exp, 23.8 Silver per player per turn (650+ on all hits, two 1 hit kills from crits)
7 turns: 170.6 exp, 20.4 Silver per player per turn (650+ on all hits)
8 turns: 149.3 exp, 17.9 Silver per player per turn (1300+ pleveling new player)
12 turns: 99.5 exp, 11.9 Silver per player per turn (650+ pleveling new player)
13 turns: 91.8 exp, 11 Silver per player per turn (650+ pleveling new player + heal turn)

NotesEdit

Shaman Specific NotesEdit

At level 57 you gain Nature's Judgement II, a 670+ damage group attack spell. Together with Nature's Judgement I you can clear out Litonya's dungeon (580+375 exp, 121+105 ) at D2 with 3 combat turns, gaining experience faster than in the Ponies dungeon at F2.  Once you can do over 720 group damage, this dungeon can be cleared in 2 turns. With good equips (which give bonuses to skill and luck, such as the Sapphire Flatbow, or Emerald Body Armour and Strange Warhammer) this is possible immediately at level 57.

Once you do over 720 group damage (around lvl 75 with Sun Staff), Flo's dungeon (Bleakwoods A3) is a option, 2 battles 3 combat turns each 880+737exp 161+169 Silvereach dungeon run. When your maxSP is over 570 (at lvl 78) you can do the dungeon in 5 combat turns.

Tsulas Dungeon (825+425 exp. 120+82) can be made in 4 combat turns when your maxSP is over 570 and could be used for variation.

Efficiency Edit

Litonya's Dungeon 955 exp. 226 Silver
3 turns: 318.3 exp, 75.3Silver a turn
2 turns: 477.5 exp, 113 Silver a turn (30s in and out=1910 exp./min)
Flo's Dungeon 1617 exp. 330'Silver
6 turns: 269.5 exp, 55 Silver a turn (55s in and out=1765 exp./min)
5 turns: 323.4 exp, 66 Silver a turn (44s in and out=2205 exp./min)
4 turns: 405.25 exp, 82.5Silver a turn (38s in and out=2553 exp./min)
2 turns: 808.5 exp, 165 Silver a turn (30s in and out=3234 exp./min)
Tsulas Dungeon 1500 exp. 202 Silver
4 turns: 375 exp, 50.5 Silver a turn (50s in and out=1800 exp./min)
NOTE:  With graphics on Low, in a Low population server, with no armor and using the Sun Staff.  I was able, in 5 turns, at lvl 104, to finish Flo's 82 times in 1 hour. 
Total 132,594 exp and 27,060 silver. 2209.9 exp/min
Damage NEEDS to be atleast 600+
Level 57- go to death dunes and kill snakes
lvl 77 - go to death dunes ad kill snakes
Carnoraptor: No, go kill Mummas in duos.

level 97 - if u hit 4.5k or 5k on scorps go to scorps in death dunes

          STRATEGY for Arctic Soldiers:

Because the AS is a class with superior HPs, ATTs, and DEFs, the AS can go solo earlier than any other class in Flo's Dungeon.  Early in the game reach a level where the AS can withstand the Hungerer's attacks.  Take them out first, then Bloodhoof, Iron Wolf, and Toxic Hungerers in that order.  You can utilize Polar Nightmare in tight situations early on and replenish it by going on the second portal.  The AS can go to the 1st portal exhaustively until HPs are almost decreased at no lower than 2000 HP.
IGN: "Theoprastus_pisot" of Illuminati Order Guild

3.5k-4.9k DamageEdit

Location: Underworld: F2 (map)

BattlesEdit

4 Giant Mushroom 3 Giant Mushroom

StatsEdit

RewardEdit

4 mushroom battle: 1160 exp, 2000 Silver

3 mushroom battle: 870 exp, 1500 Silver

EfficiencyEdit

290exp per hit

NotesEdit

1. NB Due to the amount of damage the mushrooms can deal, alot of people recommend staying at tsulas until you can hit 5k. 2. A heal is also recommended due to the amount of damage the mushrooms deal, and you will not be completing the dungeon for maximum experience gain.

3. You'll take far less damage when you do the 3 mushrooms battle in addition to the 4 mushroom battle in F2. Due to time spent outside the battle, doing both battles actually gives me more exp per hour than doing just the 4 mushroom battle (153k vs 144k exp). For the same reason the 4 Octos Battle in D2 gives me only 144k exp/h, clearing out C2 gives 132k exp/h, doing just the 3 Octos at the entrance of C3 gives 138k exp/h, clearing out D1(right) gives 140k exp/h, and clearing out F4 gives less than 150k exp/h.

So until I do 7000+ damage I'll stick with the 4+3 mushrooms in F2. (If you are a shaman, don't need silver and can cast Nature's Judgement II four times, Flo's cave at Bleakwoods: A3 gives about 153k exp/h too).


Any death dunes battle, even snakes, gives SOO much more EXP

Carnoraptor

5k-6.9k DamageEdit

You may do Choppers ATM but its not efficient for you still as you take longer time.

First OptionEdit

Location: Underworld: C2 (map) ""Total 2230 exp and 4232 Silver""

BattlesEdit

First

3 Octogum, Reward 960exp, 1509 Silver

320exp per hit.

Second

2 Water Worm, Reward 500exp, 1110 Silver

250exp per hit.

Third

2 Water Worm, 1 Octogum, Reward 820exp, 1613 Silver

273.3exp per hit.

Second OptionEdit

Location: Underworld: D2 (map)

BattlesEdit

Left side Battle 4 Octogum, Reward 1280exp, 2012 Silver 320exp per hit

You have to heal sometimes.

Other battles in this dungeon have Deadly Frogs, which aren't as efficient at this point.

7k-8.9k DamageEdit

Location: Underworld: D1 (b) (map)

Left Side: 3,840 EXP, 7,472 Silver

First

3 x Giant Mushroom

2 x Green Troll Pirate

Second

1 x Giant Mushroom

3 x Green Troll Pirate

Third

3 x Green Troll Pirate

Right Side: 3,948 EXP, 7,656 Silver

First

4 x Orange Troll Pirate

Second

2 x Giant Mushroom

3 x Orange Troll Pirate

Third

1 x Giant Mushroom

2 x Orange Troll Pirate

NotesEdit

At 7000+ damage, I get 192k exp/h in the right cave in D1, which is consistent with the recommendation below. Clearing out F4 gives about 150k exp/h, clearing out A3 gives about 124k exp/h. (With shaman at lvl 150 and Nature's Judgement III but only 8000 damage, this goes up to 230, 190 and <unknown> exp/h respectively)

TopToughy: If A Caster Like Myself Definitely* Go Right. Slightly More Silver And Experience Aswell As Being Orange Trolls So Inflicting Magic.Res Is Good So Remember To Go Right If High Res And High Def In The Left.


9k-16.9k DamageEdit

Location: Underworld: F4 (map) Charlotte's cave.  A.K.A. "Choppers".

Battles

First

5x Chopper

Second

3x Chopper

2x Giant Mushroom

Third

2x Chopper

1x Orange Troll Pirate

1x Green Troll Pirate

Stats Edit

Rewards Edit

4787 exp
10138 Silver

Efficiency Edit

342 exp per hit.  '478.7 exp per hit if you use NJ3 in one of the rooms with 5 enemies (~70% more exp per hit).


133 exp per mouse click.  165 exp per mouse click if you use NJ3 in one of the rooms with 5 enemies (~24% more exp per mouse click).

NotesEdit

At 9000+ damage I get 185k exp/h in F4 which sucks since D1(r) is better, but as shaman with Nature's Judgement III I get maybe 240k exp/h. So for everybody without a lvl 150 AoE spell or the scout lvl 150 spell Rabbit Speed or the clair lvl 91 spell Astral Travel lll, D1(r) is still the best cave to grind in.

17k-24.9k DamageEdit

Location: Underworld: A3 (map)

Battles Edit

First

x1 Bubbler

x2 Octogum

x1 Green Dragon

Second

x2 Bubbler

x2 Green Dragon

Third

x5 Green Dragon

Fourth

x5 Bubbler

Stats Edit

Rewards Edit

1st Battle 1378 exp and 2475 Silver
2nd Battle 1476 exp and 2938 Silver
3rd Battle 1750 exp and 4000 Silver
4th Battle 1940 exp and 3345 Silver
Total
6544 exp
12,785 Silver

EfficiencyEdit

363.5 exp per hit.  467.5 exp per hit if you can use NJ3 in the room with all green dragons.


'1'49 exp per mouse click.  176 exp per mouse click if you can use NJ3 in the room with all green dragons.



654 exp per hit if you can NJ3 both Dragon and Bubler battle.

SimenS 22:24, March 2, 2010 (UTC)Simen

25k-29.9k DamageEdit

Location: Underworld: B4 (map)

Battles Edit

Accumulated 7559 XP, 16383 Silver

Rewards Edit

1st Battle 1882 exp and  4277Silver
2nd Battle 1892 exp and 3868 Silver
3rd Battle 1882 exp and 4277Silver
4th Battle 1903 exp and 3961 Silver
Total
7,559 exp
16,383 Silver

Efficiency Edit

398 exp per hit

30k+ DamageEdit

Location: Underworld: A4 (map) A.K.A "Elementals"

Rewards Edit

#1 1988exp  3572Silver
#2 2410exp  4600Silver
#3 2228exp  4269Silver
#4 2008exp  4069Silver
#5 1836exp  3538Silver
total:
10470 exp, 20048 silver

Efficiency Edit

418.8 exp per hit


With 2x AoE - 327,756 /hr (as a shaman, this requires one extra hit on one of the battles that you use NJ3 on due to strength of hit)

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