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Medicine Man Attributes
Medicine Man-classimage
Type HP SP ATT MAG SKL SPD LCK DEF RES
Starting Attributes 65 60 6 7 5 6 1 5 7
Growth Rate Good Good Good Good Poor Poor Awful Poor Good
Battle Timer: Slow (3.75s @ no latency)
Medicine men are herbalists who's power lies in their encyclopedic knowledge of plants and roots. A skilled medicine man can brew the right mixture for practically any battle situation, making them an unparalleled ally on the battlefield.
Skills
Skill Level Skill Cost Skill Description
Black Sage 1 10 Deals a small damage to your target.
White Sage 1 10 Heals a little of your groups health.
Sagewort 1 10 Increase your rate of attack a little.
White Snakeroot 2 11 A rancid root that has enough venom to inflict poison on the entire group. 50% of success
Moonseed 3 10 Sprinkling leaves of this flower will cause the enemys luck to drop by a little.
Sagebrush 5 15 Increase the groups resistance by a little.
White Sage II 7 25 Heals some of your groups health.
Black Sage II 10 20 Deals more damage to your target.
Moonseed II 13 30 Sprinkling leaves of this flower will cause the enemys luck to drop more.
Nightshade 17 40 Slow down your target.
Sagebrush II 21 50 Increase the groups resistance more.
Hummingbird Oil 26 30 A drop of this will increase your targets speed by more.
Sagewort II 31 35 Increase your rate of attack more.
Black Sage III 37 40 Deals more damage to your target.
White Sage III 43 120 Heals more of your groups health.
Great Uriel Ivy 50 300 The Winter Gods handpicked ivy will restore all your targets health.
Hummingbird Oil II 57 100 A drop of this will increase your targets speed by a lot.
Moonseed III 65 100 Sprinkling leaves of this flower will cause the enemys luck to drop by a lot.
Sagebrush III 73 341 Increase groups resistance by a lot. 70% chance for success
Black Sage IV 91 450 Deals heavy damage to your target.
Great Uriel Ivy II 150 850 The Winter Gods handpicked ivy will restore all your partys health. 90% chance of success
Classes
Spring Summer Fall Winter
Charmer Desert Bandit Clown Arctic Soldier
Evergreen Soldier Hypnotist Harvest Soldier Clairvoyant
Scout Pathfinder Savage Medicine Man
Shaman Sun Witch Thaumaturgist Snow Bandit

AdvantagesEdit

  • Decent growth rate for both MAG and ATT, means higher than avarage hit per turn
  • Great healing skill set, very versatile.
  • Decent battle timer speed buff, needed if you are trying to complete in Underworld
  • High HP growing
  • Minor timer debuff
  • Great RES buff whos cheap

DisadvantagesEdit

  • Somewhat slow battle timer, fixable with Sagewort II
  • Lowest LCK growth rate
  • Low defense against physical monsters, but fixable.
  • Level 150 skill have 10% to miss healing the group
  • Lower than avarage SP growing
  • White Sage III isn't very helpful later on

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