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Shaman Attributes
Shaman-classimage
Type HP SP ATT MAG SKL SPD LCK DEF RES
Starting Attributes 60 70 2 8 7 5 6 2 8
Growth Rate Norm Good Awful Good Great Poor Awful Awful Great
Battle Timer: Fast (3.0s @ no latency)
The reclusive Shaman is a dedicated spell caster, specialized in healing and powerful magic attacks. A capable mage or support character, their greatest weakness is their lack of defense against physical attacks.
Skills
Skill Level Skill Cost Skill Description
Deadly Nightshade 1 7 A rancid plant that decreases the SKL of the enemy that inhales it by 3.
Medicine Song 1 10 An ancient chant that heals. (~80 + lvl)
Rejuvenating Chant 1 12 A sacred chant that heals your entire party. (~50 + lvl/2)
Axis Mundi 2 12 A mystical presence that will boost your MAG by 2.
Dance of Death 3 12 Deal heavy damage to your target. 25% chance of success
Deadly Nightshade II 5 20 A rancid plant that decreases the SKL of the enemy that inhales it by 5.
Vigorous Growth 7 10 Speed up your targets attack rate.
Joy of Spring 10 15 This feeling of joy increases your targets LCK by 5.
Ecstasy Trance 13 20 Falling into this daze will cause your enemy to slow.
Natures Judgment 17 25 Unleash natures primal fury on your target for some damage. (~50 + lvl / 4)
Deadly Nightshade III 21 100 A rancid plant that decreases the SKL of the enemy that inhales it by 15.
Medicine Song II 26 50 An ancient chant that heals more.
Heart of Oak 31 40 Toughen your targets skin and increase their DEF by 7.
Ecstasy Trance II 37 40 Falling into this daze will cause your enemy to slow more.
Axis Mundi II 43 50 A mystical presence that will boost your MAG by 5.
Medicine Song III 50 100 An ancient chant that heals lots.
Natures Judgment II 57 190 Unleash natures primal fury on your target for more damage. (~500 + lvl * 3)
Axis Mundi III 65 100 A mystical presence that will boost your MAG by 10.
Ecstasy Trance III 73 80 Falling into this daze will cause your enemy to slow lots.
Medicine Anthem 91 350 Fully heal one player.
Natures Judgment III 150 1000 Unleash natures primal fury on your target for huge damage. 90% chance. (deals ~11500 at level 150 to skeleton pirates)
Classes
Spring Summer Fall Winter
Charmer Desert Bandit Clown Arctic Soldier
Evergreen Soldier Hypnotist Harvest Soldier Clairvoyant
Scout Pathfinder Savage Medicine Man
Shaman Sun Witch Thaumaturgist Snow Bandit

AdvantagesEdit

  • Nature's Judgement 2 is the best group attack of any class before level 150
  • Can level very quickly from 57 to 100, due to Nature's Judgement 2
  • Very good skill debuff (Deadly Nightshade III)
  • Has a full-heal spell and great mid range heal spell
  • Is tied with hypnotist as the fastest magic-using class
  • Level 125 weapon has 10 more MAG than average
  • High SKL and RES growth
  • Decent HP growth
  • Timer debuff helps in Player vs Player

DisadvantagesEdit

  • AoE skills are not useful at higher levels, as arena grinding will be better than dungeon soloing
  • Very low DEF leaves the shaman vulnerable to physical attacks
  • Will deal less damage with regular attacks than many classes do
  • Level 150 skill has a 10% chance of failure that will miss all enemies at once
  • Poor LCK growth

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